Super Grotto Escape
Completely retexured.
Player: Shoot mechanic (LMB), Shoot animations for Idle and Run
Doors: Made to look like the player walks through them, New animations
Enemies: Slime, Crab, Moon Walking Skeleton, Snail (hides and become invalnrable), Lizard (Shoots fire balls), Ghost (Cannot take damage, chases the player when looking away), FlyEye (Chases player when detected in aggro range), Bat (flying enemy that moves between different waypoints(I did this instead of moving platforms)).
Void: Instant kill when falling off the map.
The getting stuck on ledges is intentional, I wanted to add wall jumps but I ran out of time for the animation for ledge grabbing and the polish of it therefor it is not featured in the level design
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